BEFASTER: THE PLAYFUL APPLICATION OF ENGINEERING FOR THE CONSTRUCTION OF KNOWLEDGE
Published 2019 · J. Cortéz, F. Passold
Revista de Ensino de Engenharia
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Abstract
The following article describes the development of a game created through the contents administrated on the Digital Circuits I (EEE13) and Digital Circuits II (EEE120) subjects of the Electric Engineering course in the University of Passo Fundo. The development of this game emerged as an alternative to the evaluation of the Digital Circuits II subject and its development came through the knowledge acquired from the said subject. The circuit has only discrete components, it has no microcontroller or programmable parts, it has only hardware. As an evaluation choice, it was opted for the development of a ludic circuit instead of a digital clock or an RPMs meter. The game, which turned out to be named Befaster , was projected by the 5th semester scholars, with the said subjects’ teacher help, being defined as a “great two semester application”. This purpose is based on the idea of turning theory into practice, making the learning process more meaningful, hence the student becomes an acting agent (instead of a mere spectator), involving interaction with their questioning and the search for possible problem solutions. We believe that this shows the student the dimension of what engineering truly is, enabling new reflections, which are mostly not perceived in the classroom.