Paper
Effects of violent video games on players' and observers' aggressive cognitions and aggressive behaviors.
Published Nov 30, 2020 · Qian Zhang, Yichong Cao, Jingjin Tian
Journal of experimental child psychology
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Abstract
Abstract removed due to Elsevier request; this does not indicate any issues with the research. Click the full text link above to read the abstract and view the original source.
Study Snapshot
Key takeawayActively playing violent video games leads to increased aggressive cognitions and behaviors, with boys showing more aggressive cognitions and behaviors than girls.
PopulationOlder adults (50-71 years)
Sample size24
MethodsObservational
OutcomesBody Mass Index projections
ResultsSocial networks mitigate obesity in older groups.
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