A. Finlayson, P. Compton
Aug 20, 2010
Journal name not available for this finding
This paper describes a system that allows soccer coaches to specify the behaviour of agents for the Robocup 2D soccer simulation domain . The work we present is based on Generalised Ripple Down Rules [7,2] and allows the coach to interact directly with the system to incrementally model behaviours along with intermediate features during the knowledge acquisition process. The system was evaluated over a period of 6 months to measure the level of performance of the multi-agent teams created with the system and to gather feedback about the usability of the system. During this period the system was successfully used by four soccer coaches with differing levels of soccer and computer expertise. All coaches were able to use the system to develop teams that could play at a world class level against the finalists from the Robocup 2007 2D simulation tournament. The approach we present is general enough to be applied to any complex planning problem, with the requirement that a rich feature language is developed to support the specific domain.