Paper
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
Published May 15, 2021 · C. Sousa, Jungyun Hwang, Romina Cabrera-Perez
Journal of Sport and Health Science
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Abstract
Abstract hidden due to publisher request; this does not indicate any issues with the research. Click the full text link above to read the abstract and view the original source.
Study Snapshot
Active video games in fully immersive virtual reality increase moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students without significantly increasing motion sickness.
PopulationOlder adults (50-71 years)
Sample size24
MethodsObservational
OutcomesBody Mass Index projections
ResultsSocial networks mitigate obesity in older groups.
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