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These studies suggest that gamification in education and training generally enhances motivation, engagement, and learning outcomes, with varying effects based on factors like education level, intervention duration, personality traits, and intrinsic or extrinsic motivation.
20 papers analyzed
Gamification, the application of game-design elements in non-game contexts, has gained significant attention in the field of education and training. Researchers have explored its potential to enhance motivation, engagement, and learning outcomes among students. This synthesis aims to present a cohesive analysis of the impact of gamification on education and training based on multiple research studies.
Enhanced Motivation and Engagement
Improved Learning Outcomes
Behavioral Change
Impact of Personality Traits
Age and Educational Stage
Vocational Training
The collective findings from various studies indicate that gamification has a generally positive impact on education and training. It enhances motivation, engagement, and learning outcomes, particularly in short-term interventions and among younger students. However, the effectiveness of gamification can vary based on personality traits and educational stages. Overall, gamification presents a promising approach to improving educational experiences and outcomes.
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