5 papers analyzed
Some studies suggest that microtransactions and in-game purchases can be self-regulated by developers to improve customer relations, while other studies indicate that loot boxes are linked to problem gambling, psychological distress, and may exploit vulnerable players.
The rise of microtransactions, loot boxes, and in-game purchases in video games has sparked significant debate regarding their impact on consumer behavior, regulatory measures, and ethical gaming practices. These monetization strategies have been scrutinized for their potential to encourage problematic gaming behaviors and their resemblance to gambling, raising concerns among consumers, legislators, and researchers.
Association with Problem Gambling and Gaming:
Regulatory and Self-Regulatory Responses:
Exploitative Design Tactics:
The integration of microtransactions, loot boxes, and in-game purchases in video games is closely associated with problematic gaming and gambling behaviors, particularly among adolescents. The industry faces increasing pressure for regulation due to the exploitative nature of some monetization strategies. While self-regulatory efforts are underway, there is a clear need for more robust consumer protection measures and ethical game design practices to safeguard players' interests and well-being.
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