Paper
Improving user comfort in haptic virtual environments through gravity compensation
Published Mar 18, 2005 · Renaud Ott, M. Gutiérrez, D. Thalmann
First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference
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Influential Citations
Abstract
Our experience with a Haptic Workstation/spl trade/ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, which must be kept outstretched horizontally while supporting the weight of an exoskeleton. We describe Zero-G, a real-time weight compensation system aimed at improving user comfort by compensating for the weight of both the exoskeleton and arms (zero gravity illusion). We present experimental results complemented with electro myography measures (EMG) as an indicator of muscular activity/fatigue. Our tests show how Zero-G exerts a positive influence on the reduction of muscular fatigue when using a Haptic Workstation/spl trade/.
Zero-G improves user comfort and reduces muscular fatigue when using a Haptic Workstation by compensating for the weight of both the exoskeleton and arms.
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